It is slow and unwieldy and will need to be protected. This armour-plated vehicle seeks out and scoops up Spice, then transports it to a Refinery for processing. Harvester Cost:$1200 | Prerequisites:Refinery, Heavy Factory Instead, he attempts to enter an enemy building, after which he destroys both the target and himself along with it. The Saboteur is not armed with conventional weaponry. Saboteur Cost: free | Cooldown: ? | Prerequisites:Palace Thumper infantry is used for directing sandworms to their location. Thumper Infantry (multiplayer only) Cost: $200 | Prerequisites: Upgraded Barracks Since they carry no weapons, they are extremely vulnerable on the battlefield and must be directed very carefully. While their rockets are ineffective against infantry, they deal splash damage in a small radius and suppress them.Įngineer Cost: $400 | Prerequisites: Upgraded BarracksĮngineers are used to capture enemy buildings or repair friendly ones. In addition to dealing with ground targets, their missiles are also effective against airborne attackers. Trooper Cost: $90 | Prerequisites: Upgraded BarracksĬapable of damaging armoured units, these infantrymen make up for their lack of speed with a powerful punch. Unless massed, Light Infantry is hardly useful for anything else. Light Infantry Cost: $50 | Prerequisites: BarracksĪrmed with an assault rifle, this soldier deals reasonable damage to enemy infantry and is commonly used for early game scouting. Its special weapons are stealthy or forbidden technologies: the (Stealth) Raider, the Saboteur, and the Deviator. The insidious Ordos make use of faster units than the other houses, and are more accustomed to hit-and-run tactics.
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